In this episode the guys talk about the pros and cons of playing a Wizard, their most recent session of Waterdeep. They also announce another giveaway!
A battle at Gralhund Villa leaves the party with more questions than answers. Durvar and Rhett decide to recruit some street children to come to Trollskull Manor which seems to have upset Gad.
The crew investigate the explosion and learn of automotons living in the city and how one of them has seemingly gone rogue. After enlisting the help of the Order of the Gauntlet, they fly over Waterdeep in search of the dastardly Nimblewright. What will they find? Who’s ships are in the harbor? Why is Clair
The crew is being scouted by the different factions within Waterdeep. Who will end up where? Is Trollskull Manor truly haunted? Why is Durvhar sleeping in the stables? Join us for another episode of 307 RPG.
Friends abound as the ladies get a surprise reunion. Join us for the conclusion of our presentation of Hoard of the Dragon Queen.
The ladies, and Vincent, are finally back to the table! They have followed the Cult of the Dragon to Waterdeep and are now trying to figure out the cult’s next move. Wait… why is Doxie taking off her clothes? Find out in this episode!
A shorter episode than normal as the party returns to Stagwhick to find the giant army has returned and are looking for resolution. Good thing the party has an ace up their sleeve! Hartkiller’s Horn is an Adventure League story purchased from the DM’s Guild. If you would like to play this adventure, you can
Welcome to episode 1 of our new podcast! In this episode, your hosts Cody, Nolan, and Patrick discuss Eberron and Ravnica, some pros and cons of playing a barbarian, and other rambling about RPGs. Give it a listen!
It’s a solemn return as the team tells the residents of the Silver Keep about the death of their friend Kildrak. Mourning doesn’t last long as it’s revealed there is corruption in the land just a few hours south. Join us for the next chapter in our homebrew campaign, The Tale of the 9-Horned God.
The activation of a keystone opens the gateway to the first plane of Hell. The players quickly learn the only way to get to Karak 8 Peaks is to journey through this plane while facing the stuff of nightmares. It’s not only their lives they need to worry about, it’s their sanity, too. We stream