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Review – Pixel Glory

Courtesy Zafty Games

It was a night of monster killing and spell slinging as we settled in and played Pixel Glory for the first time. Instead of playing at The Forge Herald gaming center, we ventured out to a new pub in town, Luminous Brewing. It was great beer and an awesome atmosphere to play in. More about that another time – let’s talk about the game.

Pixel Glory was published in 2015 by Zafty Games. It is designed by Frank Alberts and Russell Ng. Artists include Konstantin Boyko, Russell Ng, and Clara Ng. Pixel Glory had a successful Kickstarter campaign in 2014 bringing this game to tabletops everywhere. The game draws upon the auctioning and deck building mechanics.

Set up
Setting up, while easy, does involve separating out several cards. You will need to separate the spell cards, monster cards, bidding cards, and each element card into their own decks.

Begin – Town Phase
Pixel Glory is played in two phases: town phase and dungeon phase.

To begin the game, shuffle the spell cards and place the deck within reach of the players. Deal out a number of cards appropriate to the number of players in the game and then begin bidding. To bid, each player looks at their auction deck and chooses a number (the cards are numbered 1-9). Each player reveals their bid simultaneously. The person who bid the highest wins. In the case of a tie, the player with the Tie Breaker Scepter wins. If neither of those players own the scepter,then the person sitting closest to the left of the scepter’s controller win.

As you win spells, you will need to collect the appropriate number of elements (it will be indicated on the spell you won).

Once you have depleted the spell deck, you are ready to advance to the next phase.

Gameplay – Dungeon phase
To begin the dungeon phase, shuffle the dungeon deck and deal out the appropriate number of monsters. Then, each player shuffles the cards they won in the Town Phase together. These cards will be the player’s deck they will use to defeat the monsters.

You are now ready to conquer the dungeon and slay some monsters! In turn order, each player will attempt to slay a monster. They will do this by casting their spells or using their base attacks (these are the element cards you got when you won a spell).

As you deal damage to a creature, the damage will be recorded. If you are the wizard that scores the final blow, you win the monster and the fame associated with it. Play continues in this manner until the monster deck is depleted and the final monster is revealed. Once all monsters are dead, the game is over.

Blocks are placed on the monsters to indicate the damage dealt to them.

Winning the game
To win the game you must be the wizard with the most fame. Keep in mind, just because you are dealing the most damage to a monster doesn’t mean you are the one who kills it. The best way to get fame is to steal a kill from your rival wizard. Basically, let them do the work and you steal the glory! If you have the most fame at the end of the game, you win and the villagers will write epic songs to tell you story! Ok, not really.

Pixel Glory is a simple and fun game to play. The artwork, as the title indicates, took us back to the days of loading up the Nintendo and playing whatever dungeon crawler we had at the time. Easy to carry and inexpensive, this game is fun to take out and play, as we did, at some other location than your home.

If you like old school video game graphics, dungeon crawling, and angering your friend by stealing their kills, then Pixel Glory is right up your alley.

Score 7.5/10

© 2017, Patrick Cossel. All rights reserved.

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About Patrick Cossel,

I am a journalist and gaming enthusiast.

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