I’ve been waiting to do this for a while, as I’m not all that great at this game, but I feel like I can put it off no longer. Warmachine (and it’s counterpart, Hordes) is a tabletop mini-war game that some people may refer to as Warhammer 40K-lite. If you are like me and just don’t have the time to get into Warhammer, consider this game. You get all the strategy with probably half (or less) confusion. Personally, I just didn’t have the time/ambition to learn Warhammer after the first hour of glancing through the rulebook. I’m sure I’ll get there someday, but right now, adulthood calls. I’m not sure how I feel about that quite yet.
Warmachine is kind of a scaled back version with less units, but incredibly fun to play. Privateer Press are the geniuses behind this game, and honestly, there’s a little something in it for everyone. Painting minis is fun (I hate painting, but there’s something relaxing about painting a happy space orc, like Bob Ross.), but the mechanics are simple, and strategy is pretty intense. Of course, luck of the dice plays a huge part, as all games do require some form of luck (I have none).
Your army consists of individual characters, units (multiple characters of the same type), warjacks (steampunk inspired robot fighting machines), and warcasters (your D&D party wizard with an agenda). Your warcaster is essentially your army leader for this battle, and gives focus points to your warjacks in order to get them to do things (run, additional attacks, boosted attacks). Your warcaster also has a feat, which can be used once during battle, and it is detrimental to your opponent when used correctly.
I won’t get too far into the mechanics of the game, as there’s a whole instruction booklet that does that for me. Privateer Press recently revised the rules to change game play based on what real world battles were doing. Essentially, some mechanics were just flat out being ignored, and a re-balancing had to take place in order to make it an even playing field again.
Warmachine has a counterpart game, called Hordes. Hordes is technically a different world than Warmachines; however, the two games are completely compatible. While the mechanics are very different, they do work quite well together, making for some interesting game play.
If you find yourself strapped for cash, there is a Warmachines computer game. A friend of mine was kind enough to get me in on the Beta testing of the game during a Kickstarter, and I’ve seen it evolve into a very fun and impressive game to play. Instead of completely changing the game and adapting it to a different type of game made for computers, it is essentially a fully functioning table top game that you can play with friends or against a computer. It is great for learning, and constantly being updated by Privateer Press. As with all Beta-editions, it started out kind of rough, but as time went on, was smoothed out as more and more codes were added.
Anyone looking for a great tabletop game should dive headfirst into this. If you aren’t looking for a great tabletop game, slap yourself and then dive headfirst into this.
For more information, visit Privateer Press.
Randy is the head RPG guru for The Forge Herald. When not taking long walks on the beach, he’s experimenting with other nerdy games. Subscribe and enjoy!
© 2016, Randy Schmidt. All rights reserved.